The central hypothesis: Can a mobile application change the way we think about strangers?
Aim: The mobile app aims to create an intimate and anonymous connection between you and another person – a total stranger. Details – like name, age and address – will never revealed. For 20 days, both strangers are meant to continuously update each other about where they are, what they are doing, and eventually how they are feeling.
The rationale: In a world mediated through computing, our everyday lives are increasingly affected by complex and invisible systems. Some of these are algorithmic trades on the stock market, others are search results for information, movies, or a date. These systems often aspire to transparency, usability, and efficiency. Playful systems take a different approach, bringing the systems to the foreground as games, stories, narratives, and visualizations. Playful systems embrace complexity rather than conceal it, and seek to delight, not disappear.